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1. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: There is a difference between "balancing" and gimping beyond the point of usefulness. The sensitivity sucks, 80 is slow, 100 is whippy. The turn speed is pathetic. And I noticed my aimer getting locked on enemies. Aim ...
- by Arborius Veredus - at 2012.08.14 19:02:00
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2. In all honesty the controls -- remapping request - in Feedback/Requests [original thread]
CCP Frame wrote: Hello, We did say that you will be able to remap controls. https://forums.dust514.com/default.aspx?g=posts&m=179422#post179422 Search is your friend! :) If it's not too much to ask, how much freedom will we have to re...
- by Arborius Veredus - at 2012.08.14 00:27:00
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3. Walking around the warbarge - in Feedback/Requests [original thread]
I'd like to see this, yes, although I think you should still be brought directly to the war room/lobby/thing when you start a match instead of having to walk there.
- by Arborius Veredus - at 2012.08.13 00:15:00
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4. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
I kinda like the cloaking idea, but I think scout dropsuits should be able to walk at full speed and not break cloak, since they're designed around cloaking. Running should break the cloak, though. I also think the cloaking should be equipment, no...
- by Arborius Veredus - at 2012.08.12 19:19:00
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5. [request] more non-hostile areas and NPCs? - in Feedback/Requests [original thread]
I'd like to see some NPC-driven gameplay types. Perhaps something where you have to clear out NPC pirate strongholds, or thin the populations of wild, dangerous animals? The former would be a good way to earn ISK and salvage from the dead pirates ...
- by Arborius Veredus - at 2012.08.12 18:49:00
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6. Training Area - in Feedback/Requests [original thread]
I would like some way to test out suit/vehicle fittings before I use them in actual combat. Perhaps some additional on-screen feedback limited to the firing range/ training area, such as exact damage numbers, could be useful as well? That might be...
- by Arborius Veredus - at 2012.08.12 18:07:00
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